This article will walk you through the basics of playing Genesis League Goals. It will not feature specific strategies to use with specific cards or coaches, though we will populate more articles like that in the future, so be sure to check back then.
There are a few things you will need to do before moving into actual gameplay:
- You will need to create at least one team. Please review our guide on creating a team here. If you already have a team created, please move to the next step.
- After creating team, you will need to start a match. Follow our guide on beginning gameplay with a Team to do this.
- Make sure to have a basic understanding of the game layout.
- Once the game has started, a player on the field will have the ball. It can be one of your players, or one of your opponent's players.
A few other terms to be aware of:
Offensive Side - The team that has the ball is on offense. Only a player with the ball will be able to engage in actions to move it downfield. Actions must be selected within 5 seconds, otherwise they will be selected at random, so make sure you stay on your toes!
Defensive Side - The team that doesn't have the ball and is fighting to get control of it is on defense. Defense plays passively and will automatically use their best stats/abilities to steal the ball from the offense, based on the actions taken by the offense.
When a match begins, you'll notice your own username, as well as your opponent's, on the top bar (called the scoreboard, seen above); below that will be your morale bar, with the timer/turn counter in the middle of the board. The scores for each team will show up on their respective side of the scoreboard as the game progresses and goals are made.
Each match will be 40 turns in length (a turn being used up anytime one team takes an action of dribbling, passing, or shooting), with each turn representing 2.25 minutes of game time; this results in a full match (40 turns) taking the full 90 minutes of play like all professional soccer. After 20 turns (i.e. 45 minutes) half time will be declared. Both Teams will get a chance to substitute players with subs for 20s before the second half resumes. Users can utilize this time to substitute players with weak dynamic stats or change strategy to win the game.
Your username and individual players will be highlighted in blue, and your opponents in red. You can see this on the pitch too:
Whoever has the ball (highlighted by the red square above) will be the first to take an action, which will be the first step in progressing the game forward. For each turn, a player will have 5 seconds to take a valid action, otherwise the game will randomly select one of the 3 options for the player. The actions are visible at the bottom of the page (you may need to scroll down to your own goal area to view them) and are detailed below.
At the bottom of the page, we can find the action buttons, seen in the image above. They will allow us to interact with the game and control the actions of each player. The 3 action choices are:
- Pass: Kicking the ball parallel to a player in the same line, or ahead of the player currently in possession of it.
- Shoot: Shooting the ball at your opponent's goal, with the hopes of scoring.
- Dribble: Moving the ball forward using the same player, advancing this individual up field while retaining control of the ball.
As mentioned above, for each turn, a player will have 5 seconds to take a valid action, otherwise the game will randomly select one of the 3 options for the player. If your action is successful, you will be allowed to take another turn, until you score or fail in an action and surrender the ball to your opponent, who will then follow the same process.
Based on stats, morale, synergy, and Coach rules, the chances for each of these 3 actions will vary. If in the process of passing or shooting an action fails to successfully reach the intended player or goal, the Opponent will take control of it. At this point, they will then utilize actions via own players to attempt to return the ball to your goal area, and then try to score.
If you are finding that the stats of your players are negatively affecting your gameplay, consider editing your team's starting lineup using subs and reserves, removing and replacing players, or purchasing additional cards to expand your collection and choices for team selection.
Once all 40 turns have elapsed, the game will be called, and hopefully that will result in a victory for you! You will see a message like the one below, and can navigate back to team management by clicking that at the bottom of the page:
If you have any additional questions or comments, please reach out to GLG Support.
*Details are subject to change.